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Old Fridge/Horror Game Prop

School assignment: The ritual in the woods.
I created this 3D asset for a horror game environment set in a cabin in the woods. The model follows a complete game pipeline and is made to be imported into Unreal Engine 5.

Modelling: 3DS Max
Texturing and baking: Substance Painter
Rendering and lighting: Blender

Beauty shots

Beauty shots

Texture maps

Texture maps

Topology

Topology